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GameWisp Blog

The Minecraft Movie: A Fork in the Road

Posted by Greg Rozen

Dec 17, 2014 7:30:00 AM

When Microsoft purchased Mojang earlier this year for the ungodly sum of approximately 2.5 billion dollars, everyone familiar with the latter and the wildly successful game they've created, Minecraft, knew that the acquisition was about more than just a game. With it's foundational role in pop culture, and its ubiquity across the many disparate landscapes of the internet, Minecraft is a cash factory, and it's not even working at full capacity. Go to a toy store, and you'll find Minecraft themed lego sets, action figures, and costumes. Go to a book store, and in the kids section you're bound to find an entire shelf of guides, bestiaries, sticker books, and any number of other publications sporting the Minecraft logo. The game is as merchandisable and marketable as any intellectual property out there, with its popularity at an all time high.

So, even back then, we knew, it was only a matter of time before attention turned in a very specific direction: movie theaters.

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Topics: Opinion

Angry Joe Vs. Capcom: The Internet Distilled

Posted by Greg Rozen

Dec 10, 2014 7:30:00 AM

 

The world of gaming video is one of myriad competing business interests. You’ve got your big money publishers, your developers, big and small, your brand managers and advertisers, all coexisting in a space dominated by individuals, strong personalities with a sense of independence, relying on their own autonomy to deliver the content that’s made them noteworthy in the first place. When you take a broad look, it makes sense that conflict and controversy would be a normal, seemingly constant part of the ecosystem.

This last week, Capcom announced that the Playstation 4 would be the only console seeing a release of the next entry in their long-running and historic Street Fighter franchise. Whether this is a good decision on their part is debatable. Exclusivity has been a bit of a hot button for a while now, as each manufacturer looks to win gamers over to their platform by locking up a favorite franchises. If you wanted to play the Tomb Raider reboot upon release, for example, you had to buy an XBox One. Microsoft hoped the franchise was such a draw that it’d force gamers into adopting their system.

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Topics: Opinion

Oreos and Brand Deals and YouTubers (Oh My)

Posted by Greg Rozen

Dec 3, 2014 7:30:00 AM

There was an interesting bit of news last week across the pond, as YouTubers had a series of videos pulled by the Advertising Standards Authority. The content in question? Oreo lick races.

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Topics: Opinion

Why Are So Many AAA Games Broken?

Posted by Greg Rozen

Nov 26, 2014 7:00:00 AM

Even though I've always loved games, I wasn't really a part of the multiplayer boom brought about by the likes of MMO's, or Halo and its endless string of competitors. I grew up loving games for their stories and characters, and never had a problem with that being a solitary experience, like any other narrative form.

Recent innovations, though, have brought me around, I think. You look at something like Journey, where you can endeavor to reach the peak of the distant mountain with a real live person as a silent companion, and you see proof that the insertion of another person doesn't have to ruin immersion, or add a social level to gameplay that, at least to me, can feel like an added burden. It's the ubiquity of the internet, and the ease with which additional systems can be built for games because of that connectivity. It demands that almost all games be created with the power of the internet in mind, even those with just a single player, using those capabilities to create new and unique experiences. And yet, if the last few weeks or so have taught us anything, it's that this ubiquity comes with a price.

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Topics: Opinion

GameWisp Dev Update: The Nearly-Theres

Posted by Eli

Nov 25, 2014 12:29:00 PM

It was a week of ''nearly-theres'' for the GameWisp development team. We're currently juggling much of the core GameWisp functionality simultaneously. While tons of progress has been made on videos and series, each major component still needs a little more time in the oven.

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Topics: development

Free To Do What He Wants Any Old Time: The New Jimquisition

Posted by Greg Rozen

Nov 19, 2014 7:30:00 AM

Jim Sterling isn't afraid to evolve. A long time staple of the online video gaming community, the commentator, reviewer, and occasional voice actor has seen a great deal of change over the last near-decade. He's written for Destructoid, contributed to IGN UK, and up until very recently was in charge of reviews for The Escapist, where he also hosted his popular gaming video series "The Jimquisition," but when I say he's open to change, I don't just mean he's bounced around traditional media outlets. He's also been forthright about his gradual change in tone and stance on sexism, bullying, and other social issues. Sterling has always been one to grow with his content, never afraid to critically examine himself, his craft, and his place in the industry.

So, in many ways, it wasn't shocking to hear that he had left his position with The Escapist, regaining full ownership and creative control of "The Jimquisition" in the process, and has struck out on a bold new experiment in independence:

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Topics: Opinion

Dev Update: Videos and Series

Posted by Eli

Nov 18, 2014 1:57:30 PM

In the days of yore, before the GameWisp team took an exodus to TechStars and emerged with a shiny new thing called the WatchRoom, we were hard at work developing the features that allowed video game content creators to upload and distribute gaming video. We called these features "videos and series" because we lack the creativity required to whimsically name things.

Videos and series were the first idea we worked on, and while we think the premise was sound, it was very hard to make the kind of product we wanted to make as a two man development team working nights and weekends. When we were accepted into TechStars, we were pretty stoked to finally have the time and resources to see videos and series through to completion. 

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Topics: development, roadmap, site updates

The Exodus Continues: Rooster Teeth Sells to Fullscreen

Posted by Greg Rozen

Nov 12, 2014 7:30:00 AM

Another big domino fell this week in the assimilation of web video into the world of big-business, as major creative studio Rooster Teeth announced its acquisition by Fullscreen, a top MCN. The news has been recieved with ambivalence by the group's fanbase, who fear that any new arrangement might threaten the independent spirit so central to the studio's brand and creative strategies.

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Topics: Opinion

What Does Call of Duty Reveal About Web Video?

Posted by Greg Rozen

Nov 5, 2014 8:18:47 AM

It's that time of year, again, as Call of Duty: Advanced Warfare has been released out into the wild, eagerly taken in by the awaiting masses. The enormous popularity of the series over the past decade has played a large part in the mainstreaming of video games as a whole, boasting ever increasing, stratospheric sales numbers and elephantine budgets. Some criticize the constant reiteration, a lack of innovation or maturation, but that it is one of the defining franchises of the industry is undeniable. For what it's worth, this latest release has been received somewhat positively. While it still sticks close to the formula of its predecessors, the science-fiction context and associated gameplay quirks have been singled out as fun, reinvigorating additions to the series. It was going to sell well regardless, but the reviews all but assure impressive numbers.

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Topics: Opinion

Dress Appropriately, Nerds: Twitch's Crackdown on Sexy

Posted by Greg Rozen

Oct 29, 2014 7:30:00 AM

 

This week, Twitch rolled out a change in policy aimed at cracking down on "suggestive clothing," or a lack thereof, worn by streamers. The following was recently added to their rules of conduct:

 

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Topics: Opinion

    

About GameWisp

GameWisp is a platform for gaming video creators and fans to interact around great content.  In this blog, we will be updating you on the progress of the GameWisp platform, as well as bringing you great content about gaming video and the creators who make it. 

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