GW_LOGO_color

GameWisp Blog

Free To Do What He Wants Any Old Time: The New Jimquisition

Posted by Greg Rozen

Nov 19, 2014 7:30:00 AM

Jim Sterling isn't afraid to evolve. A long time staple of the online video gaming community, the commentator, reviewer, and occasional voice actor has seen a great deal of change over the last near-decade. He's written for Destructoid, contributed to IGN UK, and up until very recently was in charge of reviews for The Escapist, where he also hosted his popular gaming video series "The Jimquisition," but when I say he's open to change, I don't just mean he's bounced around traditional media outlets. He's also been forthright about his gradual change in tone and stance on sexism, bullying, and other social issues. Sterling has always been one to grow with his content, never afraid to critically examine himself, his craft, and his place in the industry.

So, in many ways, it wasn't shocking to hear that he had left his position with The Escapist, regaining full ownership and creative control of "The Jimquisition" in the process, and has struck out on a bold new experiment in independence:

Read More

Topics: Opinion

Dev Update: Videos and Series

Posted by Eli

Nov 18, 2014 1:57:30 PM

In the days of yore, before the GameWisp team took an exodus to TechStars and emerged with a shiny new thing called the WatchRoom, we were hard at work developing the features that allowed video game content creators to upload and distribute gaming video. We called these features "videos and series" because we lack the creativity required to whimsically name things.

Videos and series were the first idea we worked on, and while we think the premise was sound, it was very hard to make the kind of product we wanted to make as a two man development team working nights and weekends. When we were accepted into TechStars, we were pretty stoked to finally have the time and resources to see videos and series through to completion. 

Read More

Topics: development, roadmap, site updates

The Exodus Continues: Rooster Teeth Sells to Fullscreen

Posted by Greg Rozen

Nov 12, 2014 7:30:00 AM

Another big domino fell this week in the assimilation of web video into the world of big-business, as major creative studio Rooster Teeth announced its acquisition by Fullscreen, a top MCN. The news has been recieved with ambivalence by the group's fanbase, who fear that any new arrangement might threaten the independent spirit so central to the studio's brand and creative strategies.

Read More

Topics: Opinion

What Does Call of Duty Reveal About Web Video?

Posted by Greg Rozen

Nov 5, 2014 8:18:47 AM

It's that time of year, again, as Call of Duty: Advanced Warfare has been released out into the wild, eagerly taken in by the awaiting masses. The enormous popularity of the series over the past decade has played a large part in the mainstreaming of video games as a whole, boasting ever increasing, stratospheric sales numbers and elephantine budgets. Some criticize the constant reiteration, a lack of innovation or maturation, but that it is one of the defining franchises of the industry is undeniable. For what it's worth, this latest release has been received somewhat positively. While it still sticks close to the formula of its predecessors, the science-fiction context and associated gameplay quirks have been singled out as fun, reinvigorating additions to the series. It was going to sell well regardless, but the reviews all but assure impressive numbers.

Read More

Topics: Opinion

Dress Appropriately, Nerds: Twitch's Crackdown on Sexy

Posted by Greg Rozen

Oct 29, 2014 7:30:00 AM

 

This week, Twitch rolled out a change in policy aimed at cracking down on "suggestive clothing," or a lack thereof, worn by streamers. The following was recently added to their rules of conduct:

 

Read More

Topics: Opinion

Steam Early Access: Invaluable Resource for YouTube Stars

Posted by Greg Rozen

Oct 22, 2014 7:00:00 AM

Last winter, I wanted to buy a game. I'd been depressed; the shorter days and cold weather don't exactly perk you up, and I hadn't been doing the things I typically enjoyed. I wasn't watching movies or reading books, hadn't played a new game in ages, and I knew if I just forced myself to start something, I could make myself feel better.

So, I went online, and I found something. Something colorful and epic and all the right kinds of retro. It was a best seller on Steam, and, at the time, it seemed like everyone was playing it, making videos, sharing tips and experiences. It had action, emergent adventure and crafting, and almost universal praise.

But, I didn't buy it.

Read More

Topics: Opinion

How YouTubers and Indie Developers Saved Horror Gaming

Posted by Greg Rozen

Oct 15, 2014 7:00:00 AM

Not enough people like horror. At least, that's been the opinion of major developers in recent years. Sure, there's an audience out there that likes to be frightened, challenged, eviscerated time and time again, but it's too small. Their tastes are too niche. Why invest an enormous, AAA production budget in a game only genre-fans will play? The dollar supersedes all. The result has been that, for a while, it wasn't so great to be a horror gamer. You'd get your occasional big-budget blockbuster, your Resident Evils and Silent Hills, but even then, the frightening bite was washed away, the game stuffed full of action-adventure elements to make it palatable to the masses. It really seemed, for a time, that the age of the traditional scary game was over.

Amazing how quickly things can turn around.

Read More

Topics: Opinion

GameWisp Status Update - WatchRooms and Videos (October 10, 2014)

Posted by Michael

Oct 10, 2014 2:21:00 PM

We’ve been quiet lately, as you may have noticed (well, except our Twitter account). The team has had their heads down as we push forward with renewed energy following the conclusion of the TechStars program, and, as such, are on the cusp of unveiling some great features that you’ll love.

In this update:

Read More

Topics: development, site updates

Supportive Phone Calls: The Inherent Problem of MCN's

Posted by Greg Rozen

Oct 8, 2014 6:00:00 AM

It's beginning to feel like Pewdiepie's the only person we talk about over here. I'd love to to write about something else, every now and then, but, wouldn't you know it, the guy just keeps making news. This past week was no exception, as comments he made during an interview with the Wall Street Journal raised more than a few eyebrows.

"The fact that Disney bought Maker Studios doesn't really change anything for me," he said. Maker Studios is the multichannel network with which Pewdiepie is currently contracted. "If I ask for help, they reply, but that's all the contact we have. We'll see what happens." The internet superstar went on to say, in a separate segment of the interview, that he and several associates have been discussing the possibility of starting their own network. Pewdiepie's contract with Maker runs out this December.

Read More

Topics: Opinion

Shadow of Mordor, YouTubers, and Branded Content

Posted by Greg Rozen

Oct 1, 2014 8:00:00 AM

New releases are a little like holidays for the gaming video community. When a much anticipated product finally hits the market after weeks, months, or even years of hype, there's always an uptick of activity online, a flood of new videos, active discussions on Twitter, Facebook, and everywhere else. Meanwhile, the viewers all head to their favorite channels to see fresh game-play, not just for entertainment, and not even just for reviews, but simply to see the new game being played. A game can speak for itself, really, and they can make a more informed purchase decision.

This is a symbiotic relationship between content producers and developers. The former needs fresh content, a draw both for the audience they already have, and anyone new, out there in the digital ether, who might just stumble across their channel looking for help deciding whether something new is worth their hard earned cash. The game companies, meanwhile, get mountains of free publicity, hundreds of thousands or even millions of people online watching their game without them lifting a finger. It's a marketer's dream. So, you'd think cultivating relationships between these two parties, deals built around early access and "branded content", would be a natural, expected next-step, and to a certain extent it is. It's just that with those deals comes controversy.

Read More

Topics: Opinion

    

About GameWisp

GameWisp is a platform for gaming video creators and fans to interact around great content.  In this blog, we will be updating you on the progress of the GameWisp platform, as well as bringing you great content about gaming video and the creators who make it. 

Visit us and check us out: GameWisp.com

Subscribe to Email Updates